@startuml
sprite $th [48x48/16] {
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00DFFFFFFFFFFF8006FFFFFFFFFFFE000FFFFFFFFFFFF500
00DFFFFFFFFFFF8006FFFFFFFFFFFE000FFFFFFFFFFFF500
00DFFFFFFFFFFF8006FFFFFFFFFFFE000FFFFFFFFFFFF500
00DFFFFFFFFFFF8006FFFFFFFFFFFE000FFFFFFFFFFFF500
00CFFFFFFFFFFF7005FFFFFFFFFFFD000EFFFFFFFFFFF400
006FFFFFFFFFFE1001EFFFFFFFFFF70008FFFFFFFFFFD000
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00DFFFFFFFFFFF8006FFFFFFFFFFFE000FFFFFFFFFFFF500
00DFFFFFFFFFFF8006FFFFFFFFFFFE000FFFFFFFFFFFF500
00DFFFFFFFFFFF8006FFFFFFFFFFFE000FFFFFFFFFFFF500
00DFFFFFFFFFFF8006FFFFFFFFFFFE000FFFFFFFFFFFF500
00DFFFFFFFFFFF7006FFFFFFFFFFFE000FFFFFFFFFFFF500
009FFFFFFFFFFF3002FFFFFFFFFFFA000BFFFFFFFFFFF100
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00DFFFFFFFFFFF7006FFFFFFFFFFFE000FFFFFFFFFFFF500
00DFFFFFFFFFFF8006FFFFFFFFFFFE000FFFFFFFFFFFF500
00DFFFFFFFFFFF8006FFFFFFFFFFFE000FFFFFFFFFFFF500
00DFFFFFFFFFFF8006FFFFFFFFFFFE000FFFFFFFFFFFF500
00DFFFFFFFFFFF8006FFFFFFFFFFFE000FFFFFFFFFFFF500
00BFFFFFFFFFFF5004FFFFFFFFFFFC000DFFFFFFFFFFF300
002EFFFFFFFFFB0000AFFFFFFFFFE30004FFFFFFFFFF9000
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}


!define FA_TH(_alias) ENTITY(rectangle,black,th,_alias,FA TH)
!define FA_TH(_alias, _label) ENTITY(rectangle,black,th,_label, _alias,FA TH)
!define FA_TH(_alias, _label, _shape) ENTITY(_shape,black,th,_label, _alias,FA TH)
!define FA_TH(_alias, _label, _shape, _color) ENTITY(_shape,_color,th,_label, _alias,FA TH)
skinparam folderBackgroundColor<<FA TH>> White
@enduml